Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Autobeam Artillery

Though it lacks the penetrating power of an artillery laser, an autobeam artillery delivers sustained laser fire. It uses a rotating array of lenses to prevent the intense heat of sustained fire from melting the weapon’s housing.

Laser Weapons

Laser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.

Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas.

Autobeam Artillery, Advanced

Source Starfinder Core Rulebook pg. 177
Level 16; Price 145,700
Hands 2; Proficiency Heavy
Damage 4d8 F; Range 120 ft.; Critical burn 2d8
Capacity 40 charges; Usage 1
Bulk 2; Special automatic

Autobeam Artillery, Tactical

Source Starfinder Core Rulebook pg. 177
Level 10; Price 19,400
Hands 2; Proficiency Heavy
Damage 2d8 F; Range 120 ft.; Critical burn 1d8
Capacity 40 charges; Usage 1
Bulk 2; Special automatic

Autobeam Artillery, Elite

Source Starfinder Core Rulebook pg. 177
Level 19; Price 543,300
Hands 2; Proficiency Heavy
Damage 6d8 F; Range 120 ft.; Critical burn 2d10
Capacity 40 charges; Usage 1
Bulk 2; Special automatic